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asset-optimization

Assets optimization#

  1. Images

    • Compression
    • progressive enhancement (avif > webp > jpeg/png)
    • DPR (device pixel ratio - window.devicePixelRatio and tehn make informed decision what image to load)
    • blur effect (create a small part of the image beforehand, and use that as a zoomed fallback of the img until its loaded completely)
    • adaptive images (based on the nextwork speed of user, take a decision)
    • solid primary color (same as blur effect, use a solid primary color based on the original image until its loaded)
    • lazy loading
    • client http hint
    • responsive images
    • css sprites (clubbing small imaghes in one and using css show the image)
    • using picture tag
  2. Videos

    • progressive enhancement (webm > mp4)
    • replace gifs with videos (gifs dont support audio, has higher file size for long video, has lower image quality; so use html5 video like webm and mp4 for video preview)
    • videos with no audio (for a video supporting multiple language audios, separate the video and audio and download separately)
    • responsive poster image for video
    • streaming
    • preload
    • platform based video dimensions (baes on the videport width and device, load the size of video)
  3. Fonts

    • font display decorator
    • flout with class
    • data uri
    • preload
    • progressive enhancement
    • async load css
    • font face observer
  4. Css

    • lazy loading
    • critical css rendering
  5. Javascript

    • defer vs async
    • web worker